*based on a true story
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I AM NOT WHAT YOU THINK I AM,
YOU ARE WHAT YOU THINK I AM

Umut Özöver | Ozover | Oezoever

Namasté

My name is Umut || Hope;
human, son, uncle + designer, artist, lecturer, dreamer, coder, astrologer, blogger, architectural and street photographer + Aries, Indigo Child, INTJ, Projector and a warrior of light.


(Fellow 'visual thinkers/learners' please refer to this page for the image only version)


I was born and raised in Ankara/TURKEY. I studied Computer Technology + Information Systems (Bilkent University, Ankara, TURKEY). During my sophomore year I did an exchange year at Carlow Institute of Technology (Carlow, IRELAND) where I had my first experience living abroad. After college I decided to combine my computer skills with my creativity and got my M.F.A in Design + Technology (Parsons The New School for Design, NYC, USA). After spending one more year in NYC freelancing, I got hired by Congaz Media Company as a Motion Graphics / VFX Artist and moved to Düsseldorf, GERMANY. In October 2012, I moved to -one of the best cities in the world- Berlin where I spent 2 years colloborating with different designers and artists. After 6 years abroad, I moved back to Turkey and worked for Bilsar A.S and Vision Lab, Digital Media and Performance Agency.

Currently, I reside in Istanbul and work as a freelance Art Director + visiting lecturer at various universities teaching Visual Communication Design courses while getting my Ph.D. in Science Technology studies at the department of Design, Technology and Society at Özyeğin University. My dissertation is on Construction of Exptertise in the case of Astrology in Turkey.

If you want to check out some of my commercial/agency work I've done, you can visit here.



The goal of my personal digital art work is to invoke thoughtful critical response from the audience and reveal different perspectives of ideas and experience. I enjoy working with variety of medium including computer graphics, code, video, motion graphics, digital photography, installation and dance. Inspired by people-watching, metaphysics, the authenticity of perception, music and architecture, I enjoy concept creation, art & creative direction, cross-platform story telling and creating visual experiences.


If you have any questions, suggestions, comments, proposals or just want to have a deep meaningful conversation, please feel free to say hi!




'You' are the universe in ecstatic motion

creativity is intelligence having fun

Philips
How To's

For this project we created several how-to tutorials for Philips customers to inform them about different Philips lighting products and how to use them as well as lighting in general. Our challenge was to make all these videos interesting and getting the desired information across to the customer in an efficient way. These 3 are the ones I specifically worked on.


Agency: Ogilvy & Mather Advertising, Dusseldorf Creation: Daniel Wellschmiedt, Christoph Damanik, Bettina Biermann
Production: congaz dusseldorf
Creation: Danijela Indjic, Frank Olma
Producer: Ines Ludwig / congaz
Animation: Christoph Schmitz, Jakob Saretz, Umut Ozover

Type

Motion Graphics (2013)

Role

Motion Graphics Designer

Valentine's Day

A personal video project for photographer Ondrea Barbe. In this project our challenge was to come up with a visual language that would fit into beauty product industry as well as making the video seductive, playful and interesting.

Type

Film/Video + Motion Graphics (2011)

Role

Motion Graphics Designer + Editor

Directed By

Ondrea Barbe

  • Union Square in Motion

    Union Square in Motion” is a public intervention consisting of two digital linear lenticular zoetropes that uses a person's own motion to make still images appear animated. It is comprised of 31 animations, 9 monitors, 9 custom-cut lenses, 9 modems, 1 router, and a laptop running custom code to loop the animations. This was a project that started as a collab and continued as an independent project. Our challenge with this project was to come up with animations that work well with the zoetropes and still be engaging enough to draw busy New Yorkers' attention as they walk pass by the installation. With the help of our producer Josh Spodnek we were fortunate enough to get an amazing space for our installation in Union Square subway station in New York and had the opportunity to make this project real and viewed by thousands of New Yorkers.

    USIM was a semifinalist project at Adobe Design Achievements Awards for the Installation Design category in 2012 and also received a lot of attention from the media.


    Type

    Installation Design (2011)

    Role

    Co-Creative Director + Motion Graphics Designer

    Flock of Birds

    The song "O" by Coldplay inspired my to create that gloomy state of mind when we miss a person from our past.

    Visually, I wanted to represent different elements; inner world, outer world; conscious, sub-consciousness and eventually a metaphore for experiencing life as a reflection of people and events around us. The scene sets a clear distinction between the elements yet the blurred lines and the prominent gray tones suggests a deep unknown as to what goes behind despair.

    Password: monsieurœ

    Type

    Film/Video + Motion Graphics (2015)

    Role

    Concept Artist + Motion Graphics Designer

    Six Feet Under

    Remake of the title sequence of the TV show Six Feet Under. I wanted the title sequence to be generic enough to be suitable for every episode yet include characteristic and modern elements like the guy with the tattooed leg. I stayed away from objectifying the protagonist to put the viewer in his position and focus on, to me the most interesting part of the show, the interaction between the protagonist and the death people.


    Type

    Film/Video + Motion Graphics (2010)

    Role

    Concept Artist + Motion Graphics Designer + Camera + Editor

    Re-Imagining
    Orozco

    The New School Art Collection and Parsons’ Sheila C. Johnson Design Center are pleased to present the exhibition Re-Imagining Orozco in the Anna-Maria and Stephen Kellen Gallery. Re-Imagining Orozco features large-scale drawings created by Enrique Chagoya for the exhibition, as well as prints, video, installation, and mixed media works that respond to the mural by students from Parsons’ Design + Technology, Illustration, and Product Design departments and Eugene Lang College.

    Collaborators: Serin Inan - Lead Compositor (All Transitions, Animated Opening Scene and Hell Scene) Seul Lee - Rotating Tables Ernesto Gutierrez Lezama - Hell Scene (Art and Design) Umut Ozover - Overlapping Tables Se Hee Choe - Electronic Tables Halli Gomberg - Myths Scene Robert Jan DeVries-Visual Effects Supervisor and Co-Faculty Anezka Sebek-Director/Producer and Co-Faculty

    Type

    Motion Graphics

    Role

    Motion Graphics Designer + Concept Artist (2010)

    More Info

    The Gateways
    of Consciousness

    A video installation project I've been working on since April 2015. Check out the concept presentation for more information.


    Project Type

    Installarion Design (2015 - Ongoing)

    Client

    Artist + Motion Graphics Designer

    Origin Of
    Symmetry

    ‘Origin of Symmetry’ is a photographic exploration of perception, in which viewers are invited to experience their own inner structure of intellect and create a world of their own imagination.Each image portrays a suggested alternative reality thereby creating a shift in perception between its parts and the whole. This photographic shift raises the viewer’s awareness of the power of perception and takes them on a unique journey of their own. When one meditates on the journey, one comes to wonder, “Is the world we live in right now the origin of the past, the future, the unknown; the origin of symmetry?”

    Shows:
    Open Call // Open Door, Group Exhibition | Nesrin Esirtgen Collection, Istanbul (2015)
    Brochure

    Project Type

    Digital Photography

    Role

    Artist

    Kaleidoscope

    At the end of Summer 2013, I worked on a submission for the Potion Collective (a brooklyn based art community)'s zine titled Kaleidoscope. These images are the continuation of that serie.
    Work in progress. Please contact if you want to see more.

    Project Type

    Digital Painting (Ongoing)

    Role

    Artist + Photograper

    Paradox; typically within logic

    Series of digital paintings created by repeating the same image based on typically within logic; Paradox.
    Work in progress. Please contact if you want to see more.

    Project Type

    Digital Painting (Ongoing)

    Role

    Artist + Photographer

    Outlands

    Series of digital paintings based on the photographs I had taked over the years during my travels.

    Project Type

    Digital Painting

    Role

    Artist

    The Two Halves
    Of My Heart

    Concept: Once upon a time there was a love that was a product of light, colour, nature, dance and beauty. A love that is torn between two places, two hearts, two dimensions and two faces. A love that was built on foundation of chaos, pleasure and separation of sexes. Fed by sweat, it opened up parallel universes that gave birth to an unending array of spaces. Consumed by its own consciousness, expanded through all people and all things. Pain took over and killed all species. Ripped their auras and sent them to different places. It destroyed an earth, two hearts and many dreams. Ancient story of the end of most choreographies.


    Video Collage. Found footage. Time-repmapping.
    Password: monsieurœ

    Project Type

    Motion Graphics (2015)

    Role

    Concept Design + Motion Graphics Design

    LANDSCAPE OF
    BELIEF

    I was hired by New York based multidisciplinary artist Monika Bravo who closely directed me to create the drawings and animations of the skylines of seven cities made out of the text of Italo Calvino's Invisible cities for her time-based sculpture Landscape of Belief (2012) . All images copyright: monika bravo, 2013

    Project Type

    Motion Graphics + Installation Design (2012)

    Role

    Motion Graphic Assistant

    Word Games

    These thought provoking "posters" are the result of my experimentation with print design. This on-going project is a quest to seek meaning movement, importance and questioning through the medium of graphics design and it's basic elements. I playfully combine minimal elements such as characters and shapes with language (which I have raised a new awareness since I started learning German) in order to induce transformation of 2D elements into an abstract form; an idea.


    Project Type

    Print Design (Ongoing)

    Role

    Artist + Designer

    Let's talk about
    death

    Questioning our own existence and being curious about metaphysical subjects is a crucial part of self exploration. Borrowing ideas from the movie 'After Life'' and the book 'Büyü Dükkanı' by Yesim Turkoz, Let's Talk About Death is an interactive game/conversation opener that encurages people to thinking about their life experiences and the memories they collect during their life time.

    Give it a try! ;)


    Project Type

    Interactive

    Role

    Concept Artist + Coder

    02_09

    Concept: Inpired by the the ideas by Godfrey Reggio's, a video exploration of time and how all creation came to being. The video takes you on a journey from atomic level to the vastness and complexity of current human civilization.


    Video Collage. Found footage. Time-repmapping. Coding (Processing)
    Password: monsieurœ

    Project Type

    Motion Graphics (2021)

    Role

    Concept Design + Motion Graphics Design + Coding

    EPOCH

    Concept: A music video for the song Epoch by one of my favorite bands Tycho. I wanted to capture the essence of the music by taking the audience to a patial journey through the stars. It's beauty, complexity and intesity are depicted throughout the video.


    Video Collage. Found footage. Time-repmapping.
    Password: monsieurœ

    Project Type

    Motion Graphics (2020)

    Role

    Concept Design + Motion Graphics Design

    CYBORG_ENCOUNTERS

    'Cyborg Encounters' had emerged from the readings and discussions during the 'Qualitative Approaches in STS: Cyborgs and Technobodies' course lead by Dr. Melike Sahinol within 2018-2019 Academic Year Spring Term at Özyegin University Design, Technology, and Society graduate program. Works at the exhibition are aiming to introduce the notion of cyborgs to the audience, by taking them on a journey through an imaginary cyborg universe. Referring to the literature in dialogue with the course sessions; each piece at the exhibition emphasizes the uniqueness and authenticity of the cyborgs' exis. tence with the agency of art and design practices.


    Check out the group show presentation for more information.


    QR Code. Illustration. Print. Installation.

    Project Type

    Group Show (2019)

    Role

    Concept + Artist

    MONSIEUR OE

    Monsieur OE is a persona that I created when I was in Berlin. The letter Ö becomes OE in computer written format in Germany. The transformation of my last name from Özöver to Ozover when I moved to the US and then to Oezoever when I moved to Germany was somehow representative of my personal transformation. This project is an homage to the spiritual person that I became during my three years in Germany. The images come out as results of meditations on different doctrines, philosophies, life views, religions and esoteric concepts and form artistic expressions. The black and white aesthetic represents the duality I felt both within me and outside world.


    Digital photography. Photo Manipulation.

    Project Type

    Instagram Project (Ongoing)

    Role

    Concept + Artist

    SAY HI

    Thank you, your message has been sent.

    "MY SOUL RECOGNIZES YOUR SOUL,
    I HONOR THE LIGHT, LOVE, BEAUTY, TRUTH AND KINDNESS WITHIN YOU
    BECAUSE IT IS ALSO WITHIN ME, IN SHARING THESE THINGS
    THERE IS NO DISTANCE AND NO DIFFERENCE BETWEEN US,
    WE ARE THE SAME,
    WE ARE ONE.."
    Name E-Mail Subject Message SEND






       Istanbul, TURKEY

    umutozover @ gmail.com