(Fellow 'visual thinkers/learners' please refer to this page for the image only version)
I was born and raised in Ankara/TURKEY. I studied Computer Technology + Information Systems (Bilkent University, Ankara, TURKEY). During my sophomore year I did an exchange year at Carlow Institute of Technology (Carlow, IRELAND) where I had my first experience abroad. After college I decided to combine my computer skills with my creativity and got my M.F.A in Design + Technology (Parsons The New School for Design, NYC, USA). After spending a year in NYC freelancing, I got hired by Congaz Media Company as a Motion Graphics / VFX Artist and moved to Düsseldorf, GERMANY. In October 2012, I moved to -one of the best cities in the world- Berlin where I spent 2 years colloborating with different designers and artists. After 6 years abroad, I moved back to Turkey and worked for Bilsar A.S and Vision Lab, Digital Media and Performance Agency. I currently reside in Istanbul and am working a freelance Art Director + visiting Lecturer at Yeni Yüzyıl University Department of Architecture, teaching portfolio design classes for architecture students. If you want to check out some of the work commercial I've done, you can visit here. The goal of my personal digital art work is to invoke thoughtful critical response from the audience and reveal different perspectives of ideas and experience. I enjoy working with variety of medium including computer graphics, code, video, motion graphics, digital photography, installation and dance. Inspired by people-watching, metaphysics, the authenticity of perception, music and architecture, I enjoy concept creation, art & creative direction, cross-platform story telling and creating visual experiences.
If you have any questions, suggestions, comments, proposals or just want to have a meaningful deep conversation, please feel free to say hi!
For this project we created several how-to tutorials for Philips customers to inform them about different Philips lighting products and how to use them as well as lighting in general. Our challenge was to make all these videos interesting and getting the desired information across to the customer in an efficient way. These 3 are the ones I specifically worked on.
Agency: Ogilvy & Mather Advertising, Dusseldorf
Creation: Daniel Wellschmiedt, Christoph Damanik, Bettina Biermann
Production: congaz dusseldorf
Creation: Danijela Indjic, Frank Olma
Producer: Ines Ludwig / congaz
Animation: Christoph Schmitz, Jakob Saretz, Umut Ozover
Motion Graphics (2013)
Motion Graphics Designer
A personal video project for photographer Ondrea Barbe. In this project our challenge was to come up with a visual language that would fit into beauty product industry as well as making the video seductive, playful and interesting.
Film/Video + Motion Graphics (2011)
Motion Graphics Designer + Editor
Union Square in Motion” is a public intervention consisting of two digital linear lenticular zoetropes that uses a person's own motion to make still images appear animated. It is comprised of 31 animations, 9 monitors, 9 custom-cut lenses, 9 modems, 1 router, and a laptop running custom code to loop the animations.
This was a project that started as a collab and continued as an independent project. Our challenge with this project was to come up with animations that work well with the zoetropes and still be engaging enough to draw busy New Yorkers' attention as they walk pass by the installation.
With the help of our producer Josh Spodnek we were fortunate enough to get an amazing space for our installation in Union Square subway station in New York and had the opportunity to make this project real and viewed by thousands of New Yorkers.
USIM was a semifinalist project at Adobe Design Achievements Awards for the Installation Design category in 2012 and also received a lot of attention from the media.
Installation Design (2011)
Co-Creative Director + Motion Graphics Designer
The song "O" by Coldplay inspired my to create that gloomy state of mind when we miss a person from our past. Visually, I wanted to represent different elements; inner world, outer world; conscious, sub-consciousness and eventually a metaphore for experiencing life as a reflection of people and events around us. The scene sets a clear distinction between the elements yet the blurred lines and the prominent gray tones suggests a deep unknown as to what goes behind despair. Password: monsieurœ
Film/Video + Motion Graphics (2015)
Concept Artist + Motion Graphics Designer
Remake of the title sequence of the TV show Six Feet Under. I wanted the title sequence to be generic enough to be suitable for every episode yet include characteristic and modern elements like the guy with the tattooed leg. I stayed away from objectifying the protagonist to put the viewer in his position and focus on, to me the most interesting part of the show, the interaction between the protagonist and the death people.
Film/Video + Motion Graphics (2010)
Concept Artist + Motion Graphics Designer + Camera + Editor
The New School Art Collection and Parsons’ Sheila C. Johnson Design Center are pleased to present the exhibition Re-Imagining Orozco in the Anna-Maria and Stephen Kellen Gallery. Re-Imagining Orozco features large-scale drawings created by Enrique Chagoya for the exhibition, as well as prints, video, installation, and mixed media works that respond to the mural by students from Parsons’ Design + Technology, Illustration, and Product Design departments and Eugene Lang College.
Collaborators: Serin Inan - Lead Compositor (All Transitions, Animated Opening Scene and Hell Scene) Seul Lee - Rotating Tables Ernesto Gutierrez Lezama - Hell Scene (Art and Design) Umut Ozover - Overlapping Tables Se Hee Choe - Electronic Tables Halli Gomberg - Myths Scene Robert Jan DeVries-Visual Effects Supervisor and Co-Faculty Anezka Sebek-Director/Producer and Co-Faculty
Motion Graphics Designer + Concept Artist (2010) More Info
A video installation project I've been working on since April 2015. Check out the concept presentation for more information.
Installarion Design (2015 - Ongoing)
Artist + Motion Graphics Designer
‘Origin of Symmetry’ is a photographic exploration of perception, in which viewers are invited to experience their own inner structure of intellect and create a world of their own imagination.Each image portrays a suggested alternative reality thereby creating a shift in perception between its parts and the whole. This photographic shift raises the viewer’s awareness of the power of perception and takes them on a unique journey of their own. When one meditates on the journey, one comes to wonder, “Is the world we live in right now the origin of the past, the future, the unknown; the origin of symmetry?”
Open Call // Open Door, Group Exhibition | Nesrin Esirtgen Collection, Istanbul (2015)
At the end of Summer 2013, I worked on a submission for the Potion Collective (a brooklyn based art community)'s zine titled Kaleidoscope. These images are the continuation of that serie. Work in progress. Please contact if you want to see more.
Digital Painting (Ongoing)
Artist + Photograper
Series of digital paintings created by repeating the same image based on typically within logic; Paradox. Work in progress. Please contact if you want to see more.
Digital Painting (Ongoing)
Artist + Photographer
Series of digital paintings based on the photographs I had taked over the years during my travels.
Concept: Once upon a time there was a love that was a product of light, colour, nature, dance and beauty. A love that is torn between two places, two hearts, two dimensions and two faces. A love that was built on foundation of chaos, pleasure and separation of sexes. Fed by sweat, it opened up parallel universes that gave birth to an unending array of spaces. Consumed by its own consciousness, expanded through all people and all things. Pain took over and killed all species. Ripped their auras and sent them to different places. It destroyed an earth, two hearts and many dreams. Ancient story of the end of most choreographies.
Video Collage. Found footage. Time-repmapping. Password: monsieurœ
Motion Graphics (2015)
Concept Design + Motion Graphics Design
I was hired by New York based multidisciplinary artist Monika Bravo who closely directed me to create the drawings and animations of the skylines of seven cities made out of the text of Italo Calvino's Invisible cities for her time-based sculpture Landscape of Belief (2012) . All images copyright: monika bravo, 2013
Motion Graphics + Installation Design (2012)
Motion Graphic Assistant
These thought provoking "posters" are the result of my experimentation with print design. This on-going project is a quest to seek meaning movement, importance and questioning through the medium of graphics design and it's basic elements. I playfully combine minimal elements such as characters and shapes with language (which I have raised a new awareness since I started learning German) in order to induce transformation of 2D elements into an abstract form; an idea.
Print Design (Ongoing)
Artist + Designer
Questioning our own existence and being curious about metaphysical subjects is a crucial part of self exploration. Borrowing ideas from the movie 'After Life'' and the book 'Büyü Dükkanı' by Yesim Turkoz, Let's Talk About Death is an interactive game/conversation opener that encurages people to thinking about their life experiences and the memories they collect during their life time. Give it a try! ;)
Concept Artist + Coder
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